Captured Rally Points are designated by the attacking Faction to serve as respawn points or as access to the Armory. Once the attacking Faction captures a Rally Point it cannot be re-captured by the defending Faction. For the Gates to be breached, three Rally Points in front of the Gates must be captured. The attacking Faction must breach the Gates of the Fort to capture the defending Faction's Claim over the Territory. The battle is won by either successfully capturing or defending the Territory Fort. Wars take place at a time of the defending Company's choosing. If there are insufficient numbers in a Company to fill out the ranks of the Vanguard, the Governor may choose from anyone in the Faction, or from volunteers from the third Faction. The Governor of the Vanguard may select members of that company to participate in 50v50 combat. In the unlikely event that no Company contributes over 10%, any Company will be eligible to declare War. If more than one Company declares War on the same territory during conflict, the most active Companies in the influence race have a higher chance of being selected as the Vanguard. When a Faction goes to war in a Territory, a Company that has contributed at least 10% of the total influence required to throw the territory into conflict is chosen through a lottery system to become the Vanguard.
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